			    TRAVELLER Digest 166

Topics covered in this issue include:

  1) moving rocks	by erich@bush.cs.tamu.edu (Erich Schneider)
  2) Re: Jump Emergence/Velocity	by Rob_Prior@nynet.nybe.north-york.on.ca (Rob Prior)

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Date: Tue, 17 Jan 95 23:35:22 CST
From: erich@bush.cs.tamu.edu (Erich Schneider)
To: traveller@MPGN.COM
Subject: moving rocks
Message-ID: <9501180535.AA11849@ bush.cs.tamu.edu>

I always thought the preferred way to move rocks around in SF was via
magnetic linear accelerators, or "catapults". Stick one near the
mainworld, one or more out in the belt. Find a good rock, break it up
into chunks, perhaps stick some metal on it if it isn't already
metallic, fire the chunks out of one catapult and "catch" them in the
other. Requires precise aim! Higher TLs allow for more powerful
magnets and probably for shoving larger chunks around.

-- 
Erich Schneider  erich@bush.cs.tamu.edu  http://tamsun.tamu.edu/~ers0925

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Date: 18 Jan 1995 22:50:08 GMT
From: Rob_Prior@nynet.nybe.north-york.on.ca (Rob Prior)
To: traveller@MPGN.COM, xboat@mpgm.com
Subject: Re: Jump Emergence/Velocity
Message-ID: <3080650718.31575008@nynet.nybe.north-york.on.ca>

One of the Digest publications mentioned how attacking military forces arrive
together: they tie their jump computers together.  

The game effects are that (a) this requires a lot longer to calculate jump
coordinates, and (b) they arrive together, but still with the uncertainty
about _when_ they'll arrive.

Of course, with TNE and Virus, closely connecting computers (and removing
humans from the loop) may not be a viable (or desirable) option.


As to conserving velocity, remember that every star is moving at a different
vector as it orbits the galactic core.  I can't recall exact speeds, but
remember from some quick research a few years ago that the different vectors
between systems was enough that ships would need a long time (and a lot of
fuel) to match vectors with each world.  Allowinf a Jump to change your
vector at least gets around this problem.  (In fact, it may have been the
reason Jump changed vectors.)

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End of TRAVELLER Digest 166
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